ColorQuads
A puzzle game of concentric colored rings: cycle, place, and chain cascades against a ticking sweep timer. Every sound synthesized in code.
I'm a solo game developer, making small games mostly at night and on weekends (and sometimes small apps). I like building things from the ground up (down to synthesizing every sound in code) with as few dependencies as possible. I jump into game jams now and then (Global Game Jam, Ludum Dare, and others).
Day to day I work in game engines. My home turf is Unity and C#, with the occasional detour into C++ (raylib) or Rust (Bevy) when a project calls for it.
Away from the editor: bikes and vélotaf, a lasting soft spot for the demoscene, and the occasional loaf of homemade bread (and cook in general).
A puzzle game of concentric colored rings: cycle, place, and chain cascades against a ticking sweep timer. Every sound synthesized in code.
TrailBlend: Drag, blend, and replay multiple GPX trails on one map, with a synced progress cursor and one-click export to a standalone HTML page.
More prototypes and jam entries live on nikohog.itch.io ↗