Nicolas Hognon_
/ about

Small games and tiny apps built from scratch.

I'm a solo game developer, making small games mostly at night and on weekends (and sometimes small apps). I like building things from the ground up (down to synthesizing every sound in code) with as few dependencies as possible. I jump into game jams now and then (Global Game Jam, Ludum Dare, and others).

Day to day I work in game engines. My home turf is Unity and C#, with the occasional detour into C++ (raylib) or Rust (Bevy) when a project calls for it.

Away from the editor: bikes and vélotaf, a lasting soft spot for the demoscene, and the occasional loaf of homemade bread (and cook in general).

/ projects

What I'm building

ColorQuads

A puzzle game of concentric colored rings: cycle, place, and chain cascades against a ticking sweep timer. Every sound synthesized in code.

UnityC#puzzle

TrailBlend

TrailBlend: Drag, blend, and replay multiple GPX trails on one map, with a synced progress cursor and one-click export to a standalone HTML page.

JSLeafletGPX

More prototypes and jam entries live on nikohog.itch.io ↗