PRJ-CQUADS Cycle · Place · Chain · working title Playtest
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What it is

This is an early demo of the core idea: quads with multiple color rings, resolved through a fairly classic match mechanic. Each quad on the grid is a stack of concentric color rings — the outermost ring is the active match color. Place a quad next to a matching color and it loses a ring. Chain matches. Let cascades run. A sweep timer forces resolution periodically.

This build covers the first ten levels, each introducing one new mechanic or objective — roughly 15–20 minutes if you play through. Follow the objectives at the top of the screen — they tell you what to do next.

Keyboard

Key Action
← → Move the active quad along the bottom row (reaches the edge — grid rotates)
↑ Drop the quad
↓ Cycle the quad's ring colors
F1 Help screen
P / Start Pause

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Desktop & Android builds

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