What it is
This is an early demo of the core idea: quads with multiple color rings, resolved through a fairly classic match mechanic. Each quad on the grid is a stack of concentric color rings — the outermost ring is the active match color. Place a quad next to a matching color and it loses a ring. Chain matches. Let cascades run. A sweep timer forces resolution periodically.
This build covers the first ten levels, each introducing one new mechanic or objective — roughly 15–20 minutes if you play through. Follow the objectives at the top of the screen — they tell you what to do next.
Keyboard
| Key | Action |
|---|---|
| ← → | Move the active quad along the bottom row (reaches the edge — grid rotates) |
| ↑ | Drop the quad |
| ↓ | Cycle the quad's ring colors |
| F1 | Help screen |
| P / Start | Pause |
Leave a note
Three things that would help most: did the mechanic click on its own or did you need the description above? Were the level objectives always clear, and which ones confused you? How far did you get — and where did you stop or want to stop? The form takes about 2 minutes.
→ Leave feedbackDesktop & Android builds
Linux, Windows, macOS and Android builds of this version are on itch.io.
Play & follow the project
The itch.io page hosts every build (this web demo plus desktop and Android downloads) and is where devlog updates get posted. Bluesky and YouTube cover shorter updates and gameplay clips.